* Render Notes ( Render Setup / Single / Files "Jpeg" / RENDER * Alt + W = zoom and out of a viewport * T = top, F = front, etc. * MM = pan * Alt + MM = pan orbit Control = mulitple selections Shift = copy Z = zoom to any selected object
8-24 * Enhanced Menus - in the Workspaces dropdown, this will switch to a workspace that has other menus and layouts
* X = General Search
* Right Click on object = Quad Menu (convert to Ed Poly - vertex, edge, polygon, etc.)
* Bottom Left side you can change the way the 4 viewports look and are displayed
* Autokey & The Timeline 0-100 Frames ( this creates animations, changes, etc.)
8-25
MATERIALS M = Material Editor Choose 'Standard' on left side ( to add a picture ) Choose 'Diffuse Color'and then 'Bitmap' ( find your picture texture ) Click the small green cube to apply it Right Click on Bitmap in editor and choose 'show Shaded Material in Viewport'
Top 10 Reasons why you can't select an object...
1 - unlock it (space bar or turn off lock toggle) 2 - click the wireframe, not the volume 3 - unfreeze the object (right click quad menu / Unfreeze All) 4 - Turn off the creation tool you are using or click Select Object 5 - Get out of Sub-object mode 6 - Make sure Window / Crossing is set to the mode you want 7 - One-sided object? Click the other side 8 - Turn off the tool that's expecting a selection, or click Select Object 9 - Reset the Selection Filter to All or Geometry 10 - Use CTRTL to add to the selection not SHIFT
9/12 A selection of selections
Just about every operation you preform will start with the selection of one or more objects or sub-objects... Every type of selection can be one with the tools at hand. It's just a matter of knowing them so you can mix and match when needed.
Tip - Pressing the Spacebar locks or unlocks the current item. Select Multiple Objects hold down CTRL while clicking Shift and click = copy an object (or Instance) H = (shortcut key) Opens up List Mode Sub-object level = you can only select sub-objects that go with that level (vertex, line, polygon, etc.) Selection Filter = limit selections to such as ( lights, cameras, etc.)
Multi-Surface Materials - you should know how to do this now...
Modeling Tools - 9/22 1. primitive objects are the starting point for most of your objects (standard & extended) 2. The box is the most common base object to use for models 3. A primitive can be turned into an "Editable Mesh or Poly" - (vertices, polygons, etc.) 4. Sub-object level - click the black icon or the red icons 5. Splines are used to make models also - (Sweep or Lathe modifiers to turn into 3D) * Clone an object = SHIFT + Click * Copy = independent of the original * Instance = maintains a connection between the two so changes affect all * Reference = are a combination of the two, which can be useful sometimes
9/29 Spline to low poly ( Wheel / Tire ) 1. create a line / spline use vertices curved and straight lines 2. Add Lathe modifier - choose X axis direction 3. (double check the Flip Normals - Shift Q Render) 4. Then you can convert to Ed Poly - bevel, extrude, model, etc. 5. Add at least 3 multi-materials 6. Make 3 copies and model your car with planes (ed poly) & boxes
10/6 - RENDER SETUP 1. Open Render Setup - Choose either 'single' or 'frames' for animation 2. "Files" - choose either JPEG (picture) or AVI (animation) 3. Choose the quality you want / Mental Ray or Default Scanline 4. Save As - Set your final location and name it... 5. Click "Render" - go find your rendered file...
10/10 1. Cameras... Add them most of the time to the Left VP * Cameras can be Free or with Target * Car Project you are "Link Constraint" to the Target * Auto Key on you are animating the Camera / Target * C = camera view & P = perspective view (making changes)
2. Sounds / Music... * Max will only take WAV sound files * Find your WAV file - click download - R click in black "Save" * In Max open the Timeline icon follow sound steps... * Import Sound: Open Mini Curve Editor / SOUND (RT CLICK / PROPERTIES / ADD WAV FILE